There are several ways leading up - the way going northeast from the snake head is probably the fastest (go up the ramp, walk east, levitate down, go through the teleporter and then run east to the teleporter). Use one of your containers with rum on the empty basin and try to get to the bridge teleporter (by the Pirate Statues) within less than 25 seconds. In the center of this area you will find a snake head shrine with both a Coal Basin and an Empty Coal Basin. Any of them will lead to your destination (one has ramps while the other has teleporters). You will find yourself in a room with 2 different ramps. The bridge teleporter On floor -1 there is a teleporter near a bridge guarded by two Pirate Statues that must be activated in order for you to proceed. Upon arriving there you will find a passage up leading to a small Sugar Cane field and a passage down. Once there, tell him about your pirate map and sail to Treasure Hunt Island. Travel with Captain Waverider to Treasure Island. It is possible to restart the mission if you run out of stock. Alternatively you can fill Vials at the rum cask there. Rum can be bought at the Liberty Bay tavern. This mission requires at least 2 Cookies and a container with Rum, however it is recommended to bring more in case you miss a task. Now you have to find someone who can read the map for you. He will put the pieces together and give you a Pirate Treasure Map. When you have all the 4 map parts with you, return to Klaus and talk to him. Use the wooden floor at the northwest to obtain the last piece Use The Remains of a Pirate to find the Top Right Part of a Map. If the number is correct you may go through the teleporter. Input the first number at the northernmost dice and follow the sequence southwards. You need to roll them using their respective levers in order to match the 4-digit code shown on the doll. To the east of the cave there are 4 dice. Afterwards, look at it and note that a four-digit number has appeared as the item description. This ritual consists of using your Voodoo Doll on a pot in this room. Mathematically speaking there are 1296 possibilities, but neither of them will work until you perform a voodoo ritual. You need to break the code to get the correct 4-digit number. Obtaining the first map part A Voodoo Doll dropped by Dworc Voodoomasters will be used in this mission. For this reason, some players intentionally don't finish the quest. Note: if you complete the next mission in the quest, you'll lose access to these three areas. You will get down in a small cave with a few Dworcs. Walk 17 square meters west from it and dig with a Shovel, around here. The correct tree needed to progress in this quest can be found by going west from the entrance of Chor. ![]() ![]() There are three such trees in the jungle, and each of them has a corresponding hidden shovel hole 17 squares west of them. The poem hints towards a carved tree in the Tiquanda jungle. Now you can get the Old Pirate Poem (Book) from a chest past the sealed door near Wyrdin. Hand it to him and wait one hour (in real life) until he is done examining it. ![]() It will become an Old Encrypted Text which has to be examined by Wyrdin in the Magic Academy of Edron. Once you have the paper, start with using a Fire Bug on it. The carved tree in Tiquanda To start this quest you need a Very Old Piece of Paper which is dropped by Pirates during raids in Liberty Bay or spawned on the ground during them.
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